Introduction to Motion in One Dimension
This tutorial is about how things move along a straight line or, more scientifically, how things move in one dimension. This is useful for learning how to describe the movement (motion) of cars along a straight road or of trains along straight railway tracks. There are three features of motion that we use to describe exactly how an object moves. They are:
Did You Know?
The jerk is the name we give to how fast the acceleration is changing.
- Position tells us about an object’s location or displacement tells us about change of location
- Speed tells us how fast the object is moving & velocity tells us how fast the object is moving and where it is moving to.
- Acceleration tells us exactly how fast the object’s speed and velocity are changing.
Definition: DistanceDistance is the total length of the path taken in going from the initial position, to the final position.
Distance is a scalar quantity.Quantity: Distance (D)Unit name: metre.
Unit symbol: m
Tip:
The symbol Δ is read out as delta. Δ is a letter of the Greek alphabet and is used in Mathematics and Science to indicate a change in a certain quantity, or a final value minus an initial value. For example,
Δx means change in x, while Δt means change in t.
In the simple map below you can see the path that winds because of a number of hills from a school to a nearby shop. The path is shown by a dashed line. The initial point, →xi, is the school and the final point, →xf, is the shop.
Distance is the length of dashed line. It is how far you have to walk along the path from the school to the shop.
Definition: DisplacementDisplacement is the change in an object’s position. It is a vector that points from the initial position (→xi) to the final position (→xf).Quantity: Displacement (Δx)Unit name: metreUnit symbol: m
The displacement of an object is defined as its change in position (final position minus initial position). Displacement has a magnitude and direction and is therefore a vector. For example, if the initial position of a car is (→xi) and it moves to a final position of →xf, then the displacement is: Δ→x =→xf –→xi
To help visualise what the displacement vector looks like think back to the tail-to-head method. The displacement is the vector you add to the initial position vector to get a vector to the final position.
However, subtracting an initial quantity from a final quantity happens often in Physics, so we use the shortcut Δ to mean final – initial.
For example, if you roll a ball 5m along a floor, in a straight line, then its displacement is 5m.
Tip:
The words initial and final will be used very often in Physics. Initial refers to the situation in the beginning of the description/problem and final to the situation at the end. It will often happen that the final value is smaller than the initial value, such that the difference is negative. This is ok!
Displacement does not depend on the path travelled, but only on the initial and final positions. We use the word distance to describe how far an object travels along a particular path.
We will see a simple map illustration for displacement.
Distance is the length of dashed line. The displacement is different. Displacement is the straight-line distance from the starting point to the endpoint – from the school to the shop in the figure as shown by the solid arrow.
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